About Us

For nearly 15 years Funny Garbage has developed an unmatched portfolio of creative projects for large media companies and cultural and non-profit institutions. Our groundbreaking Web development took off while designing projects for media companies like Cartoon Network, Comedy Central, CNN, HBO, and Bloomberg as well as cultural institutions like the Rose Center for Earth and Space at the American Museum of Natural History, the Whitney Museum for American Art, the Experience Music Project, and PBS. These projects set the tone for our core area of expertise: translating great content into fun and easy-to-use digital experiences.

Although Funny Garbage is best known in the industry for its award-winning graphic design and content production, we have a world-class technology department that has been instrumental in establishing the company’s reputation. Design and technology are inseparable processes at Funny Garbage. We design for functionality, economy and scalability first, and then make a site look compelling and feel engaging. As a company that works from back to front, so to speak, we understand that the technical specifics and information architecture inform the subsequent graphic design and overall user experience of each project.

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John Carlin, Chief Executive Officer

John Carlin, President & Chief Executive Officer

John's background in law, business, art and popular culture helped established the company as leader in the business of interactive media. John produced the PBS documentary “Imagining America” and curated “Masters of American Comics” one of the first major museum exhibitions to showcase the art of comic strips, comic books and graphic novels.

Kristin Ellington, Chief Operating Officer

Kristin Ellington, Chief Operating Officer

Not just your average C.O.O., but also an Executive Producer of all the premier FG projects. Truly the motor powering FG's daily operations, Kristin has been with FG since its formation, managing the growth of the company from a small design studio into a full-scale production and content development business with a global clientele.

Charlie Berg, Director of Technology

Charlie Berg, Director of Technology

Charlie has worked with FG for almost a decade, focusing on the development of the TuneGenie music download engine for FG’s sister company, Music to Go. Previously, he was a key contributor to 11 startups, and for more than 30 years, has led teams that have successfully introduced over 25 new technology products to market. 

Fred Kahl, Creative Director

Fred Kahl, Creative Director

A multi-talented interactive producer, programmer, designer and born showman, Fred, a.k.a. The Great Fredini, has been the creative and technical lead in the development of hundreds of projects at Funny Garbage. A member of FG's original lineup, he has been instrumental in the creation of award-winning websites, animation, games and interactive applications for more than a decade.

Andrew Pratt, Creative Director

Andrew Pratt, Creative Director

Ever mindful of the evolving interactive landscape that guides user experience, Andy has effectively geared his vision and talents toward those who receive the majority of their information, entertainment and social life online. With extensive expertise in brand identity and design, Andy has won numerous awards for his work with FG.

Jeff Jackson, Director of Production

Jeff Jackson, Director of Production

Jeff has been the lead on some of FG's highest profile projects and now oversees production and staff management. He's instrumental in making sure all projects at FG run smoothly and some in at the highest calibre possible. Jeff got his start working alongside John Carlin at the Red Hot Organization before joining FG.

Jason Nunes, Director of User Experience

Jason Nunes, Director of User Experience 

Jason is a usability specialist with well over a decade of interactive design experience for web, mobile, and device design. With extensive experience in all phases of user experience design, including Exploratory, Generative, and Evaluative, Jason has led teams conducting usability activities, designing and evaluating user interfaces, and managing large-scale enterprise projects. 

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