Chief Executive Officer
John's background in law, business, art and popular culture helped established the company as leader in the business of interactive media. John produced the PBS documentary "Imagining America" and curated "Masters of American Comics" one of the first major museum exhibitions to showcase the art of comic strips, comic books and graphic novels
Favorite Projects: School of Visual Arts, Cartoon Network App, PBS Kids Cartoon Studio
Chief Operating Officer
Kristin brought her experience as a designer and producer to Funny Garbage when she joined the company in 1997. Her leadership has transformed a small design studio into a full-service production and content development business with a global clientele. Kristin manages the administration and operations of Funny Garbage, including its strategic planning, business development, human resources, and client relationships.
Favorite Projects: Teen Nick Avatar Mall, US Magazine, Crayola Pop Art Pixies
Creative Director of Interactivity and Gaming
A multi-talented interactive producer, programmer, designer and born showman, Fred (a.k.a. The Great Fredini), has been the creative and technical lead in the development of hundreds of projects at Funny Garbage. A member of FG's original lineup, he has been instrumental in developing the vision and overseeing the production of award-winning websites, animation, games and interactive applications for more than a decade.
Favorite Projects: Batman Game Builder, PBS Kids Go! Cartoon Studio and Cartoon Network's MiXiT Video Creator
Ever mindful of the evolving interactive landscape that guides user experience, Andy has effectively geared his vision and talents toward those who receive the majority of their information, entertainment and social life online. With extensive expertise in brand identity and design, Andy has won numerous awards for his work with FG.
Favorite Projects: Sesame Workshop & Department of Defense Military Families, Curveworld, Teen Nick Screening Party
Director of User Experience
Jason is a usability specialist with well over a decade of interactive design experience for web, mobile, and device design. With extensive experience in all phases of user experience design, including Exploratory, Generative, and Evaluative, Jason has led teams conducting usability activities, designing and evaluating user interfaces, and managing large-scale enterprise projects.
Favorite Projects: Star Trek, Ocean Portal, The Smoking Gun